In order to do this I plan on linking the already built patch from the previous project, that recognises the Reactivision symbols and asign them to a custom rack of instruments and effects within Reason and controlling the features of the rack with the symbols as more of a physical instrument/interface. Working with Reason often requires the use of a midi keyboard or controller unit to gain in depth control of the features and mixers, working with Reason on a keyboard and mouse is often less easy to control certainly with the likes of the synths or any other feature which requires live notation is very difficult.
I intend to keep the number of symbols used in this particular project to a minimum and instead utilise graphical interface design as well as reusing the same symbol for each instrument/effect. The interface will feature six instruments all of which will be activated using a cube featuring a symbol on each side. When a symbol is face down (added) that assigned instrument in Reason will be activated. It's then I plan to use finger and palm symbols to control the features of the instrument and mixing. This eliminates huge numbers of symbols and hopefully confusion if used with the aid of an interface.
Each instrument that is selected can be edited, if the instrument is not selected it cannot be edited until chosen but will carry on playing with it's previous settings and then changed again once reselected from the instrument cube.
One more symbol is to be used to activate an effect assigned to each instrument, this will turn the effect of the current instrument on and off and will use the left hand fingers, thumb and palm symbols to control the effects settings whilst the right hand controls the instruments functions.
The first four Instruments will be a variety of drum loops which will be connected to four individual effects and will feature the ability to scroll through the sound banks of each to change the loop when required. The final two instruments will be a Synths that don't feature additional effects but instead use both hands symbols to play the synth like a keyboard would to a certain level using the x-axis of the symbol detection. So from left to right will play the scale down to up.
The symbols will act like a midi keyboard or controller in the sense that will be connected to Reason via Midi so they can be assigned and edited within Reason and Max/MSP to control any aspect of the virtual application in more of a physical interactive fashion.